Survival Space Station
Engine : Unreal Engine 4
Language : C++ / Blueprint Platform : PC Tasks Programming : Core gameplay, UI, AI Pitch This prototype is a survival/Horror game where you are locked in a space station, trying to escape. Beware of the robots that will try to kill you. |
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Watchers
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Engine : Unity
Language : C# Source control : Git Platform : PC Tasks Programming : Core gameplay, UI, AI Pitch Watchers is a 3D top/down action aventure game inspired by Dark Souls and Fable games. Embody a strange character, discover the world and try to defeat the evil forces that are destroying the world. |
Monogame Framework Prototype
Engine : MonoGame
Language : C# Platform : PC Tasks Programming : Core gameplay, Map Editor, Collisions, tiles display Pitch The aim of this prototype was to dig into a low level engine and start a project from scratch and develop all the basic features of a game like collisions, rendering, etc. |
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CATS : cards game
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Engine : Unity
Language : C# Source control : Git Platform : PC Tasks Programming : Core gameplay, UI Pitch CATS is a rogue like narrative card game. At start, select a cat in a panel of 4 randomized cats. Each cat has 2 passive abilities and one bonus. A chance wheel gives you an opportinity to have a starting class in the beginning. There are 3 phases of the game : Morning, Midday and Night. In the morning, you receive food and passive abilities can be activated. At midday, you can perform 3 actions (dig, stroll, craft or visit a location you've crafted). Dig and Stroll can give you different items or lead to a combat. At night, you have a chance to trigger a random event (combat, npc, etc.) Combat are automatic. Craft new locations, gear, meet characters and progress in the cats social hierarchy |
Multiplayer EOS
Engine : Unity
Language : C# Source control : Git Platform : PC Other: Networking (Mirror, EOS) Tasks Programming : Core gameplay, network interactions, Server/Lobby, UI Pitch Based on the game Medal of Honor : Allied Assault, I made a prototype using Mirror and Epic Online Services to see how well Epic is handling client server on Unity. You can create or join servers. Select a team, a weapon and start to kill enemies. You can bend right of left, jump, open doors and walk to do less sounds. |
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Viking Stories
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Engine : Unity
Language : C# Source control : Git Platform : PC Tasks Programming : Mobile interactions, Core Gameplay, Tutorials, Soldiers, Data base Pitch Viking Stories is a prototype of a mobile game where you have to manage your teams of vikings and conquier the world. Recruit new soldiers, buy them weapons and protections and go around the world to expend your territory. |
Child Colors
Engine : Unity
Language : C# Source control : Git Platform : PC Tasks Programming : 3Cs, puzzles, tools, interactions, tutorials Design : puzzles and story Pitch Child color is a narratove/puzzle game in development. You have to deal with colors to solve puzzles. The more puzzle you solve, the more colors you earn. Use them and combine them to discover the secret behind the world. |
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Legacy
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Engine : Unreal Engine 4
Language : Blueprint Platform : PC Other : Networking Tasks Programming : User Interface, grappling, gameplay mechanics, put everything on the network, scores, powers Game Design : helping to design the main features |
Pitch
Legacy is a game made for the Epic Mega Jame. This jam last one week.It was made by four students : 1 Programmer and 3 Game Artists. The constaint was "Standing on giant shoulders". The rest of the constraints was up to us.
The game is a 3vs3 FPS, in which you receive bonus when one of your friends die. The death of one player upgrade his friends. The rest of the team standing on the shoulders of giant(s), the player who is already dead.
All the game was realized by our team members, we created all assets and code.
You can move around, shoot enemy and even use a grappling !
Context
This game was made on Unreal Engine 4 in Blueprint in about one week during the Epic Game Jam of October 2015. It was my very first networking game.
Team
Antoine GARGASSON (Programmer)
Elouan HARMAND (Artist)
Quentin THEVENARD (Artist)
Gregoire Eymon (Artist)
Legacy is a game made for the Epic Mega Jame. This jam last one week.It was made by four students : 1 Programmer and 3 Game Artists. The constaint was "Standing on giant shoulders". The rest of the constraints was up to us.
The game is a 3vs3 FPS, in which you receive bonus when one of your friends die. The death of one player upgrade his friends. The rest of the team standing on the shoulders of giant(s), the player who is already dead.
All the game was realized by our team members, we created all assets and code.
You can move around, shoot enemy and even use a grappling !
Context
This game was made on Unreal Engine 4 in Blueprint in about one week during the Epic Game Jam of October 2015. It was my very first networking game.
Team
Antoine GARGASSON (Programmer)
Elouan HARMAND (Artist)
Quentin THEVENARD (Artist)
Gregoire Eymon (Artist)
Laser Space Robot
Laser Space Robot is a FPS game in a procedural Maze made in C# on Unity . The game is infinite and the goal is the reach the highest level as possible.
This prototype was released for a school project by 3 programmers. You can shoot robot to earn money and experience points. When you find a shop, you can buy upgrades of your level or under if you have enough money. I coded the shop, the weapon animations, the damage and the upgrades. The maze have been created by all the team. Z - forward S - backward Q - strafe left D - strafe right Left Mouse Button - shoot R - Reaload E- Action (Shop) Tab - Player stats Team : Julien Calvo Antoine Gargasson Rodrigue Marouard Git : https://github.com/antoinusitos/RogueLike |
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Oscar & Co - Friendly Arena
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Friendly Arena is a game made in an intensive week by seven students : 3 Game Designer, 3 Game Artists and 1 Game Programmer. The constraint was to make a game about an anime of TeamTo : Oscar & Co. We had the choice to make the game on what platform ever we wanted.
In the game, you embody a character of the serie and fight other players to get the bottle. You can jump, dash and fight other players. The bottle is very important because you have to take it and try to open it spamming your attack button. The game end when a player achieves to open the bottle. The others have bonus to help them. They can run faster, jump more times, have shield and throw objects. At the end of the game, you can see the winner and some statistics about each players. This game was made on Unity 3D in C# in about a week. Team : Antoine Gargasson (Programmer) Sebastien Hannier (Game Designer) Thomas Pulluelo (Game Designer) Alex Caron (Game Designer) Gregoire Eymond (Artist) Kévin Bassard (Artist) Victor Anus (Artist) |
Care
Care is a game made in a two intensive week by thirteen students : 6 Game Artists, 6 Game Designer and 1 Game Programmer. The constraints was to make a political game (game for change) which had women for target. An other constraint arrive at the end of the frist week : Make a relation between this game and a street path game with vikings. All the project would have to run on a mobile phone and tablet. The game had to be a freemium.
In this game you embody a little monster who takes care of a big one. You don't know any story or what you have to do in the beginning of the game. Our aim was to let the player discover all the possibilities we put in the game. The main word was Discovery. You can interact with the big character to help him being healthy. There are a lot of interaction and hidden object in the game that you can discovert through experimentation. There are no voice, no text to guide you. You must fend for yourself. Icons are here to help you understanding the big character. When the game is over, don't be sad. Start a new game and enjoy the bonus from your previous game. You move and interact with a tap on the screen. There is no more to know. Enjoy your experimentations. This game was made on Unity 3D in C# in about two weeks. Test this game : http://antoinusitos.itch.io/care |
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Procedural Miami
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Procedural Miami is a prototype made with Flash punk and AS3. It's based on the famous game Hotline Miami.
You embody a character who has to kill all men in the house. You have two weapons, the batt which you start with and the gun which you have to pick on an ennemy. The aim of this prototype is to put gamefeel as much as possible like screen shake, effects on bullet, etc. The level is randomly generated. Ennemies spawned randomly too. Be careful of the ennemies' displacements. You control the guy with the "arrow" of the keyboard, use "control" to pickup weapons, shoot with the mouse. Game is playable at this adresse : http://antoinusitos.itch.io/procedural-miami |
Feaffafa
Feaffafa is a party game made during a 28 hours game jam.
Three players fight each others to reach as fast as possible the top of the level. You can jump, take strawberries which contain random power. When a player is out of the screen in the bottom, he looses. The last player standing or the player who reach the top of the level win. This game was made with Unity 3D in C# with two Game Artists, one Game Designer and one Game Programmer. Team : Antoine Gargasson (Programmer) Quentin Thevenard (Artist) Arielle (Artist) Romain Vergnaud (Game Designer) |
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Shoalstorm
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Shoalstorm is a game made in a week by five students : 2 Game Artists, 2 Game Designer and 1 programmer. The theme of this week was "make a toilet game" : a game that is played with one input.
In this game you embody a fish who wants to save the seas. The goal is to ally yourself with other fish and to destroy human conveyance. Be careful and avoid all the obstacle like coral and submarine. Each action requiere fish. For example, if you want to destroy a fishing boat, you have to sacrify fish. If you have enought fish to destroy it you will earn fish and points. The game ends when you have no fish remaining. When you press on the screen, fish go down and when you release your fish go up. The more you press your screen, the more your fish will go up. A double tap on your screen will compact your fish, to dodge in cave for example. You can "eat" big fish such as whale and dragon fish to gain a lot of fish. This game was made on Unity 3D in C# in about one week. We were five students to work on this project. Team : Antoine Gargasson Maxime Weets Jérémy Hartvick Lucie Viatgé Julien Gauthrin |
TD WEB
This Tower Defense is a project made during my 3rd year with an other programmer. The aim of this project was to make a web game using html, js and css.
Monsters spawn at a point. To kill them you must put some towers on the grid. There are 3 different kind of tower : landing, flying and water. Each tower has 2 evolutions. Each evolution is more powerful and shoot fastest. Finally, monsters randomly follow one of the three path available. There are different monsters and bosses. Each monster have its own characteristics and some give you a life when you kill it. You can put your towers on trees and evolve it by clicking on it. We chosed to add Warcraft 3 musics to make it more fun. When a monster reach the stairs, you lost a life. When your lives reach 0, you loose. |
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Bind of Poop
Bind of poop is a rogue like like game.
The aim of the creation of this game was to make a game on flash develop. This is my first game on this software. You embody a poop and must kill the boss. You have six lives and one bomb. There are three different types of enemy : flies, spider and following flies. When you kill a spider, two following flies appear. You can move up, right, down and left. You shoot with the mouse only in this four directions. The game was released in about one month in javascript on flash develop. Input : ↑ to go up ↓ to go down → to go right ← to go left mouse click to shoot. 0 (numpad) to shoot a bomb link : http://antoinusitos.itch.io/the-bind-of-poop |