Payday 2 & Payday 3
Engine : Unreal Engine 4 & In-house engine
Language : C++, Lua, C#, python
Source Control : Perforce, SVN
Platform : PC, Xbox, Playstation
Role : Engine & Tool programer
Tasks
Programming : Create tools for production team, add new functionnalities to existing tools
Language : C++, Lua, C#, python
Source Control : Perforce, SVN
Platform : PC, Xbox, Playstation
Role : Engine & Tool programer
Tasks
Programming : Create tools for production team, add new functionnalities to existing tools
Blade & Sorcery
Engine : Unity
Language : C#
Source Control : Git
Platform : PC (VR), Oculus
Role : Gameplay Programmer
Tasks
Programming : Added new features to the game. Bug fixing and optimization. Added new game modes and integrated new content in the game.
Language : C#
Source Control : Git
Platform : PC (VR), Oculus
Role : Gameplay Programmer
Tasks
Programming : Added new features to the game. Bug fixing and optimization. Added new game modes and integrated new content in the game.
A Fisherman's Tale
Engine : Unity
Language : C#
Source Control : Git
Platform : PC
Role : Gameplay programer
Tasks
Programming : Creating the basis of the game and a first proof of concept for a future development. I worked on basic 3Cs, First enigmas, movements and optimisation
Language : C#
Source Control : Git
Platform : PC
Role : Gameplay programer
Tasks
Programming : Creating the basis of the game and a first proof of concept for a future development. I worked on basic 3Cs, First enigmas, movements and optimisation
Roller Champions
Engine : Unity
Language : C#
Source Control : Git
Platform : PC
Role : Gameplay programer
Tasks
Programming : Creating the basic movements, Camera and actions such as the shoot, the dodge, the hit, the pass
Language : C#
Source Control : Git
Platform : PC
Role : Gameplay programer
Tasks
Programming : Creating the basic movements, Camera and actions such as the shoot, the dodge, the hit, the pass
Cargo
Engine : Unreal Engine 4
Language : C++
Source control : Perforce
Platform : PC
Other : Networking
Role : Gameplay/Network/Lead programer
Tasks
Programming : Movement and interactions of the player, networking reference
Lead-Programmer : Planning the tasks, communication with other leads, taking technical decisions
Language : C++
Source control : Perforce
Platform : PC
Other : Networking
Role : Gameplay/Network/Lead programer
Tasks
Programming : Movement and interactions of the player, networking reference
Lead-Programmer : Planning the tasks, communication with other leads, taking technical decisions
Pitch
In this multiplayer game up to 7 players, climb aboard a space freighter and play as a crew member, a smuggler or a rebel. Cooperate, bluff and deceive the other players to complete your objectives and to be the one who will manage to complete his mission.
Context
This game is created for my final year of school. We have one year to produce the best game as possible. This project have been choosen with 7 others in a pool of 30 concepts. The aim is to create a game that could be sell at the end of the year.
In this multiplayer game up to 7 players, climb aboard a space freighter and play as a crew member, a smuggler or a rebel. Cooperate, bluff and deceive the other players to complete your objectives and to be the one who will manage to complete his mission.
Context
This game is created for my final year of school. We have one year to produce the best game as possible. This project have been choosen with 7 others in a pool of 30 concepts. The aim is to create a game that could be sell at the end of the year.
Team
Antoine GARGASSON (Lead Programmer)
Pierre Martinez (Programmer)
Elouan HARMAND (Lead Artist)
Quentin THEVENARD (Artist)
Sébastien Hannier (Producer & Game designer)
Henri Couvreur (Lead Game Designer)
Victor Loffet (Game designer)
Antoine GARGASSON (Lead Programmer)
Pierre Martinez (Programmer)
Elouan HARMAND (Lead Artist)
Quentin THEVENARD (Artist)
Sébastien Hannier (Producer & Game designer)
Henri Couvreur (Lead Game Designer)
Victor Loffet (Game designer)
Firebird - La Péri
Engine : Unreal Engine 4
Language : Blueprint
Source control : GIT
Platform : PC, HTC Vive, Oculus
Other : Motion Capture
Role : Gameplay programer
Tasks
Programming : Adding of the Steam frameworks, optimisation, menu, traduction, tutorial
Language : Blueprint
Source control : GIT
Platform : PC, HTC Vive, Oculus
Other : Motion Capture
Role : Gameplay programer
Tasks
Programming : Adding of the Steam frameworks, optimisation, menu, traduction, tutorial
Pitch
With "Firebird - La Péri", discover a fantastic universe, where you embody Iskender, a prince in search of the "Flower of Immortality". On stage, visit the enchanting world of La Péri and become a privileged witness of a magical and poetic encounter.
Context
I had the chance to work on this game during my internship. I helped the Team to finish the game before selling it on Steam. The game was made in about 1 year and a half. I work for two months on this project. It was my first game in VR and my first commercial project to be released.
With "Firebird - La Péri", discover a fantastic universe, where you embody Iskender, a prince in search of the "Flower of Immortality". On stage, visit the enchanting world of La Péri and become a privileged witness of a magical and poetic encounter.
Context
I had the chance to work on this game during my internship. I helped the Team to finish the game before selling it on Steam. The game was made in about 1 year and a half. I work for two months on this project. It was my first game in VR and my first commercial project to be released.
Links
Buy the game on Steam :
http://store.steampowered.com/app/436490
Youtube :
https://www.youtube.com/watch?v=oNH9-fP028A (trailer)
https://www.youtube.com/watch?v=HnQODeSkAOA (behind the scene)
https://www.youtube.com/watch?v=_Ljwk6RBRS8 (a gameplay)
Buy the game on Steam :
http://store.steampowered.com/app/436490
Youtube :
https://www.youtube.com/watch?v=oNH9-fP028A (trailer)
https://www.youtube.com/watch?v=HnQODeSkAOA (behind the scene)
https://www.youtube.com/watch?v=_Ljwk6RBRS8 (a gameplay)
Who Must Die
Winner of the Epic Game Jam of November 2015
Engine : Unreal Engine 4
Language : C++
Code Editing : Visual Studio 2015
Source control : GIT
Platform : PC
Role : Gameplay programer/Manager
Tasks
Programming : User Interface, interractions with environment, the main character, gameplay mechanics, door hole
Game Design : helping to design the main features
Engine : Unreal Engine 4
Language : C++
Code Editing : Visual Studio 2015
Source control : GIT
Platform : PC
Role : Gameplay programer/Manager
Tasks
Programming : User Interface, interractions with environment, the main character, gameplay mechanics, door hole
Game Design : helping to design the main features
Pitch
You are replacing a doctor, charged to find who, among the three patients, is the one that is contaminated. To do this, you can use a whole range of experiments to be performed on the sick. You can also ask the guard to do the dirty work for you. You must choose just one patient to kill or .. Maybe this job is too hard for you and you will take the last option.. not to choose ...
Context
This game was made for the Epic Game Game of November 2015 on Unreal Engine 4 in C++. It takes about 4 days and 5 peoples to release this game.
This game is a real success for us as it totalised more than 80K views and 35K downloads. For one month we shared the first place with "Emily is away" and "Wolf Quest".
You are replacing a doctor, charged to find who, among the three patients, is the one that is contaminated. To do this, you can use a whole range of experiments to be performed on the sick. You can also ask the guard to do the dirty work for you. You must choose just one patient to kill or .. Maybe this job is too hard for you and you will take the last option.. not to choose ...
Context
This game was made for the Epic Game Game of November 2015 on Unreal Engine 4 in C++. It takes about 4 days and 5 peoples to release this game.
This game is a real success for us as it totalised more than 80K views and 35K downloads. For one month we shared the first place with "Emily is away" and "Wolf Quest".
Team
Antoine GARGASSON (Programmer) Elouan HARMAND (Artist) Quentin THEVENARD (Artist) Joachim HANSOTTE (Programmer) Ilan LE CORRE (Sound Designer) |
H(a)UNT
Engine : Unreal Engine 4
Language : Blueprint
Source control : Perforce
Platform : PC
Other : Networking
Role : Gameplay/Network programer
Tasks
Lead-Programmer : Planning the tasks, communication with other leads
Programming : User Interface, interractions with environment, gameplay mechanics, put everything on the network, chatbox, scoring
Game Design : helping to design the main features
Language : Blueprint
Source control : Perforce
Platform : PC
Other : Networking
Role : Gameplay/Network programer
Tasks
Lead-Programmer : Planning the tasks, communication with other leads
Programming : User Interface, interractions with environment, gameplay mechanics, put everything on the network, chatbox, scoring
Game Design : helping to design the main features
Pitch
Become a reporter who wants to prove the whole world that his house is haunted by spirits. Take your camera and open your eyes. If you are carefull maybe you will see some guest.
If you prefer to be a spirit, run away in the house and hide from the reporter using your metamorphose skill to take the appearance of the furniture.
Both team have spells to help them. If a spirit die, it will become a reporter. When there are no more spirit, reporters win but if the time run out, spirits win the game.
Context
H(a)UNT was made by 21 students on Unreal Engine 4 in Blueprint. At the beginning of a game, there are 1 Reporter and 4 spirits.
Team
Programmer : Julien Calvo, Antoine Gargasson
Game-Artists : Victor Depardieu, Romain Pommier, Aurélien Boufard, Paul Rouillard, Camille Gangneux, Alice Boudry, Kévin Fantésini, Clara Soro-bablet, ...
Game-Designers : Ryan Hervé, Erwann Depaeuw, Stephane De Bank, Pauline Broeckaert, Romain Vergnaud, Florent Vieillescazes, David Delseray, Lucas Bernard, ...
Become a reporter who wants to prove the whole world that his house is haunted by spirits. Take your camera and open your eyes. If you are carefull maybe you will see some guest.
If you prefer to be a spirit, run away in the house and hide from the reporter using your metamorphose skill to take the appearance of the furniture.
Both team have spells to help them. If a spirit die, it will become a reporter. When there are no more spirit, reporters win but if the time run out, spirits win the game.
Context
H(a)UNT was made by 21 students on Unreal Engine 4 in Blueprint. At the beginning of a game, there are 1 Reporter and 4 spirits.
Team
Programmer : Julien Calvo, Antoine Gargasson
Game-Artists : Victor Depardieu, Romain Pommier, Aurélien Boufard, Paul Rouillard, Camille Gangneux, Alice Boudry, Kévin Fantésini, Clara Soro-bablet, ...
Game-Designers : Ryan Hervé, Erwann Depaeuw, Stephane De Bank, Pauline Broeckaert, Romain Vergnaud, Florent Vieillescazes, David Delseray, Lucas Bernard, ...